If I actually tried to apply SCIENCE to Naboo I'm pretty sure my head would actually explode. THE PLANET CORE. MADE OF WATER. WHAT EVEN. I'm trying not to think about how stupid it is to build a palace (or a city) literally right on the edge of a cliff that has to be constantly eaten away by water. (And the actual scientific word for that is escaping me right now. Whoops.) Like, I know they were going for a Venice-like look here, but that does not mean ignoring all the laws of physics.
*nod nod* I think about this a lot, mostly because episodic comics structure is actually a pretty good way to plot and construct a story. Comics (and TV, but in a slightly different way) can pack a lot of story into just a couple of issues! (Wake was originally plotted out to be six chapters like a six-issue comics arc, to the extent that I actually have notes somewhere with what I would have used for cover art for each chapter to keep me on focus. That is also the reason that Wake is the first story I've ever written that has chapter titles.) And using a visual-structure base rather than a prose-structure base (like Dust, which is constructed like the ASOIAF novels) is why I started writing multiple POVs and quick scene changes in the same chapter, rather than one POV over a single long scene per chapter. There's no way I could have pulled off something like the last scene of Wake 9 in Dust, for example.
Actually, it's interesting thinking about the differences between an audio/visual medium like film, a prose/visual medium like comics, and a pure prose medium like novels. And how much of the structure from one can actually transfer over the others, and what aspects can't. (Hard to put a montage in anything but film, for example. And the benefit of prose is that you can actually see what's going on inside a character's head, which you can do in comics, but which usually (though not always!) weakens the narrative for me. And you can do some amazing things with panels and timing in comics that you just can't pull off in other media.)
(no subject)
Date: 2014-03-18 08:16 pm (UTC)*nod nod* I think about this a lot, mostly because episodic comics structure is actually a pretty good way to plot and construct a story. Comics (and TV, but in a slightly different way) can pack a lot of story into just a couple of issues! (Wake was originally plotted out to be six chapters like a six-issue comics arc, to the extent that I actually have notes somewhere with what I would have used for cover art for each chapter to keep me on focus. That is also the reason that Wake is the first story I've ever written that has chapter titles.) And using a visual-structure base rather than a prose-structure base (like Dust, which is constructed like the ASOIAF novels) is why I started writing multiple POVs and quick scene changes in the same chapter, rather than one POV over a single long scene per chapter. There's no way I could have pulled off something like the last scene of Wake 9 in Dust, for example.
Actually, it's interesting thinking about the differences between an audio/visual medium like film, a prose/visual medium like comics, and a pure prose medium like novels. And how much of the structure from one can actually transfer over the others, and what aspects can't. (Hard to put a montage in anything but film, for example. And the benefit of prose is that you can actually see what's going on inside a character's head, which you can do in comics, but which usually (though not always!) weakens the narrative for me. And you can do some amazing things with panels and timing in comics that you just can't pull off in other media.)