I've been playing with Revelations a lot recently, because it's low-pressure and it's -- well, I came up with it, so obviously it's tailored to my kinks. At some point I turned into the kind of writer who sometimes works with visual material -- I've done this a couple times before for Dust, once for Border Wars and once for the aggravation. Sure, it's self-indulgent, but it helps me work and it helps me get my head straight about characters or events. And I thought some other people might be interested in seeing it. (And Revelations is pretty self-indulgent anyway.)
Revelations has several interconnected plotlines, so one of the other things I did to get my head straight was to write up what might basically be called back cover copy for the three major plotlines. I probably should have done one master summary! But this is for me, not for a publisher or to sell a novel, so I didn't.
Because this is a post-Dust story, there are slight spoilers for my projected ending to Dust here. I don't think that it's anything major or that couldn't be extrapolated from what has happened in Dust so far or, to be fair, from my fannish predilections. I think it's perfectly possible to look at Revelations as another LB AU -- or indeed, as an original. (And I'm still playing with the idea of doing it as an original -- I haven't decided yet, so I'm just writing it as fic because it's easier for me.)
As an aside, it's codenamed Revelations because it didn't previously have an actual title. (It does now, as of about two hours ago, but I'll probably keep calling it Revelations.) Just as Dust was always supposed to be a trilogy, Revelations is conceived as a duology. Revelations is part one; the second part is codenamed Behold a Pale Horse. (So I am possibly not subtle on the apocalypse imagery here.)
Okay, that's enough prologue, I think. Shall we have some content? (Also, sorry for the fact that the pics aren't all the same size. Graphics and I are not friends.)
*
Back cover copy, version one: Kyrinn Locke
It has been a thousand years since the Calormene Occupation of Narnia ended. The world has changed since King Tirian's time; this Narnia is a land of industry, high-speed rail, and thriving cities. To most, it seems as if Narnia has finally come into her own. But even in this land of plenty and wealth, there is something rotten at the core of Narnia.
It begins with a series of bombings in the capital, Cair Paravel. Dozens die. Worse, the bombings don't end there, but spur copycats in Narnia's other cities. Initially, these attacks are blamed on nonhuman terrorist groups, but when a strange power begins stirring in the east, it soon becomes clear that there may be something far more malicious at play. There is a seemingly unstoppable force from beyond the Great Eastern Ocean that will not stop until Narnia is on her knees. It is a new enemy -- or a very, very old one.
Kyrinn Locke is reading archaeology at the University of Glasswater. So far she's been lucky: the bombings haven't touched her directly. But her comfortable life is threatened when a pair of unexpected visitors come to her door in the midst of a chaotic night in Glasswater. As the situation in Narnia intensifies, Kyrinn and her friends find that they might be the only people capable of giving Narnia a fighting chance against the growing darkness from the east, but at what cost?
Only old gods can fight the oldest of the old.
Back cover copy, version two: Jill Pole and Eustace Scrubb
It has been a year since Jill Pole and Eustace Scrubb returned from a Narnia as irrevocably changed as they are. Even as they struggle to return to life in a grim post-War England, unable to come to terms with what they've experienced, they find themselves once more drawn back to Narnia -- but a Narnia like they've never known it before.
While only a year has passed for Jill and Eustace, almost a millennium has passed in the land of Narnia. Jill and Eustace find themselves in the thriving metropolis of Cair Paravel, now a city of fast cars, neon lights, and skyscrapers: Narnia's technology now far outpaces that of England. But even in this high-tech paradise, something dark is stirring. Inexplicable terrorist attacks have shaken Narnia to its very core, killing dozens and injuring hundreds. The peace and prosperity of this once-familiar land rest on the blade of a knife.
For some, it has never existed. Jill and Eustace soon find that Narnia has long been wrought by internal tensions between the human majority and what remains of Narnia's nonhuman populations, who are being blamed for the terrorist attacks. In the wake of this seemingly domestic violence, peace in Narnia threatens to fracture into chaos and open war, led on one side by the dwarven activist Aerin Ironstone and on the other by human hardliners within the government. But Jill and Eustace suspect that there is something far more pernicious at the root of Narnia's troubles -- and that there's more to come.
And worse, they still don't know what -- or who -- brought them back to a world that they thought they had left behind.
Back cover copy, version three: Idis Agathon and Aerin Ironstone
The kingdom of Narnia is a different land that it was almost three thousand years ago, in the Golden Age of the High King and his siblings. Oil rigs drill in the Bight of Calormen, high-speed railways cut across the country, and centaurs live in reservations in the few remaining remote regions of Narnia. Talking beasts are as much a myth as the White Witch or the Great Lion.
For the officers of the Intelligence and Security Service, peace in Narnia is barely balanced on the blade of a knife. Simmering tensions between the human majority and nonhuman minority populations constantly threaten to erupt into a full-fledged race war, something that the government and the Service would both prefer to avoid. When a series of bombings strike at Narnia's major cities, killing dozens and injuring hundreds, officer Idis Agathon thinks that the war has finally begun. And when the notorious dwarven terrorist Aerin Ironstone, leader of the Daughters of Stone, is released from prison on a technicality, all signs point to the situation getting much, much worse. But as Idis and her partner Khoury St. Tumnus race to find the culprits behind the bombings, they soon find their paths crossing with the Daughters of Stone. And when a devastating new series of attacks begins, it soon becomes clear that the true danger does not come from within Narnia, but from far over the Great Eastern Ocean.
Narnia is a land of reason and science, of mobile phones, automobiles, and assault rifles. But if Idis and Aerin want to save the country they both love, not only will they have to trust each other, they'll have to reach back into Narnia's distant past, into a world of myth, legend, and magic. Because the enemy that Narnia faces now is older and more powerful than anything they can imagine, and he has been waiting for his vengeance for a long, long time...
THE MAIN CAST

THE SAVIORS: Eustace Scrubb and Jill Pole
(Alfie Allen & Kristen Stewart)
A year after leaving Narnia for what they thought would be the final time, Eustace Scrubb and Jill Pole are slowly and painfully returning to the normal flow of life in post-War England, though they still struggle to come to terms with what happened to them in Narnia during the Calormene Occupation. But rules are made to be broken, and if Narnia has a need for them once again, they'll gladly answer the call, even if they don't know why or for whom.

THE STUDENTS: Kyrinn Locke and Leanza Wisewaters
(Jamie Chung & Lenora Crichlow)
Kyrinn Locke and Leanza Wisewaters are as normal as normal gets, just another pair of faceless postgraduate students at the University of Glasswater. They've been friends and flatmates since they were first-years and since then have shared everything. Neither girl expects to be drawn into a struggle for the very soul of Narnia.

THE FREEDOM FIGHTERS: Aerin Ironstone and Louca Farquarry
(Lena Headey & Katee Sackhoff)
Now nationally known as the face of domestic terrorism in Narnia, Aerin Ironstone is the rumored leader of dwarven rights group Daughters of Stone, along with her childhood friend and partner, Louca Farquarry. Fifteen years ago she gained notoriety following the disappearance of her two young nieces, Tamsin and Rosaly Underhill. Now, following her release from prison, Aerin, Louca, and the Daughters of Stone may face their most vicious battle yet, against an entirely unfamiliar foe.

THE LOST CHILDREN: Tamsin (Underhill) Ironstone and Rosaly (Underhill) Ironstone
(Magda Apanowicz & Emilia Clarke)
For the young half-dwarves Tamsin and Rosaly Ironstone -- once Underhill -- family is everything. Raised in the loving embrace of the Daughters of Stone, the road is the only home they've ever known. The release of their aunt Aerin Ironstone from prison reinvigorates interest in their fifteen-year-old disappearance and the two young sisters soon find themselves face to face with the father they've been running from their entire lives. As the world falls apart around them, they begin to question everything that they were raised to believe -- even each other.

THE SPOOKS: Idis Agathon, Khoury St. Tumnus, and Lady Errasti Dashwood-Newisle
(Grace Park, Raza Jaffrey, & Hermione Norris)
Lady Errasti Dashwood-Newisle -- called Lady Dash by the agents under her command -- heads up the Counter-Terrorism Unit in the Intelligence and Secury Service. As a series of inexplicable attacks shakes Narnia, she and her agents find themselves in a race against time to find the culprits. But as Narnia hovers on the edge of a race war between humans and nonhumans, Lady Dash and her agents, dwarf Idis Agathon and faun Khoury St. Tumnus, may have to choose between their orders and what is right.
Intelligence and Security Service officer Idis Agathon and her partner Khoury St. Tumnus are both chims -- half-human, half-something else. It's never meant anything before except as an advantage when it comes to infiltrating domestic terrorism groups, but as Narnia begins to turn on her own, Idis and Khoury find themselves questioning their loyalty: to the Service, to their species, to Narnia -- and to themselves.
Revelations has several interconnected plotlines, so one of the other things I did to get my head straight was to write up what might basically be called back cover copy for the three major plotlines. I probably should have done one master summary! But this is for me, not for a publisher or to sell a novel, so I didn't.
Because this is a post-Dust story, there are slight spoilers for my projected ending to Dust here. I don't think that it's anything major or that couldn't be extrapolated from what has happened in Dust so far or, to be fair, from my fannish predilections. I think it's perfectly possible to look at Revelations as another LB AU -- or indeed, as an original. (And I'm still playing with the idea of doing it as an original -- I haven't decided yet, so I'm just writing it as fic because it's easier for me.)
As an aside, it's codenamed Revelations because it didn't previously have an actual title. (It does now, as of about two hours ago, but I'll probably keep calling it Revelations.) Just as Dust was always supposed to be a trilogy, Revelations is conceived as a duology. Revelations is part one; the second part is codenamed Behold a Pale Horse. (So I am possibly not subtle on the apocalypse imagery here.)
Okay, that's enough prologue, I think. Shall we have some content? (Also, sorry for the fact that the pics aren't all the same size. Graphics and I are not friends.)
*
Back cover copy, version one: Kyrinn Locke
It has been a thousand years since the Calormene Occupation of Narnia ended. The world has changed since King Tirian's time; this Narnia is a land of industry, high-speed rail, and thriving cities. To most, it seems as if Narnia has finally come into her own. But even in this land of plenty and wealth, there is something rotten at the core of Narnia.
It begins with a series of bombings in the capital, Cair Paravel. Dozens die. Worse, the bombings don't end there, but spur copycats in Narnia's other cities. Initially, these attacks are blamed on nonhuman terrorist groups, but when a strange power begins stirring in the east, it soon becomes clear that there may be something far more malicious at play. There is a seemingly unstoppable force from beyond the Great Eastern Ocean that will not stop until Narnia is on her knees. It is a new enemy -- or a very, very old one.
Kyrinn Locke is reading archaeology at the University of Glasswater. So far she's been lucky: the bombings haven't touched her directly. But her comfortable life is threatened when a pair of unexpected visitors come to her door in the midst of a chaotic night in Glasswater. As the situation in Narnia intensifies, Kyrinn and her friends find that they might be the only people capable of giving Narnia a fighting chance against the growing darkness from the east, but at what cost?
Only old gods can fight the oldest of the old.
Back cover copy, version two: Jill Pole and Eustace Scrubb
It has been a year since Jill Pole and Eustace Scrubb returned from a Narnia as irrevocably changed as they are. Even as they struggle to return to life in a grim post-War England, unable to come to terms with what they've experienced, they find themselves once more drawn back to Narnia -- but a Narnia like they've never known it before.
While only a year has passed for Jill and Eustace, almost a millennium has passed in the land of Narnia. Jill and Eustace find themselves in the thriving metropolis of Cair Paravel, now a city of fast cars, neon lights, and skyscrapers: Narnia's technology now far outpaces that of England. But even in this high-tech paradise, something dark is stirring. Inexplicable terrorist attacks have shaken Narnia to its very core, killing dozens and injuring hundreds. The peace and prosperity of this once-familiar land rest on the blade of a knife.
For some, it has never existed. Jill and Eustace soon find that Narnia has long been wrought by internal tensions between the human majority and what remains of Narnia's nonhuman populations, who are being blamed for the terrorist attacks. In the wake of this seemingly domestic violence, peace in Narnia threatens to fracture into chaos and open war, led on one side by the dwarven activist Aerin Ironstone and on the other by human hardliners within the government. But Jill and Eustace suspect that there is something far more pernicious at the root of Narnia's troubles -- and that there's more to come.
And worse, they still don't know what -- or who -- brought them back to a world that they thought they had left behind.
Back cover copy, version three: Idis Agathon and Aerin Ironstone
The kingdom of Narnia is a different land that it was almost three thousand years ago, in the Golden Age of the High King and his siblings. Oil rigs drill in the Bight of Calormen, high-speed railways cut across the country, and centaurs live in reservations in the few remaining remote regions of Narnia. Talking beasts are as much a myth as the White Witch or the Great Lion.
For the officers of the Intelligence and Security Service, peace in Narnia is barely balanced on the blade of a knife. Simmering tensions between the human majority and nonhuman minority populations constantly threaten to erupt into a full-fledged race war, something that the government and the Service would both prefer to avoid. When a series of bombings strike at Narnia's major cities, killing dozens and injuring hundreds, officer Idis Agathon thinks that the war has finally begun. And when the notorious dwarven terrorist Aerin Ironstone, leader of the Daughters of Stone, is released from prison on a technicality, all signs point to the situation getting much, much worse. But as Idis and her partner Khoury St. Tumnus race to find the culprits behind the bombings, they soon find their paths crossing with the Daughters of Stone. And when a devastating new series of attacks begins, it soon becomes clear that the true danger does not come from within Narnia, but from far over the Great Eastern Ocean.
Narnia is a land of reason and science, of mobile phones, automobiles, and assault rifles. But if Idis and Aerin want to save the country they both love, not only will they have to trust each other, they'll have to reach back into Narnia's distant past, into a world of myth, legend, and magic. Because the enemy that Narnia faces now is older and more powerful than anything they can imagine, and he has been waiting for his vengeance for a long, long time...
THE MAIN CAST

THE SAVIORS: Eustace Scrubb and Jill Pole
(Alfie Allen & Kristen Stewart)
A year after leaving Narnia for what they thought would be the final time, Eustace Scrubb and Jill Pole are slowly and painfully returning to the normal flow of life in post-War England, though they still struggle to come to terms with what happened to them in Narnia during the Calormene Occupation. But rules are made to be broken, and if Narnia has a need for them once again, they'll gladly answer the call, even if they don't know why or for whom.

THE STUDENTS: Kyrinn Locke and Leanza Wisewaters
(Jamie Chung & Lenora Crichlow)
Kyrinn Locke and Leanza Wisewaters are as normal as normal gets, just another pair of faceless postgraduate students at the University of Glasswater. They've been friends and flatmates since they were first-years and since then have shared everything. Neither girl expects to be drawn into a struggle for the very soul of Narnia.

THE FREEDOM FIGHTERS: Aerin Ironstone and Louca Farquarry
(Lena Headey & Katee Sackhoff)
Now nationally known as the face of domestic terrorism in Narnia, Aerin Ironstone is the rumored leader of dwarven rights group Daughters of Stone, along with her childhood friend and partner, Louca Farquarry. Fifteen years ago she gained notoriety following the disappearance of her two young nieces, Tamsin and Rosaly Underhill. Now, following her release from prison, Aerin, Louca, and the Daughters of Stone may face their most vicious battle yet, against an entirely unfamiliar foe.

THE LOST CHILDREN: Tamsin (Underhill) Ironstone and Rosaly (Underhill) Ironstone
(Magda Apanowicz & Emilia Clarke)
For the young half-dwarves Tamsin and Rosaly Ironstone -- once Underhill -- family is everything. Raised in the loving embrace of the Daughters of Stone, the road is the only home they've ever known. The release of their aunt Aerin Ironstone from prison reinvigorates interest in their fifteen-year-old disappearance and the two young sisters soon find themselves face to face with the father they've been running from their entire lives. As the world falls apart around them, they begin to question everything that they were raised to believe -- even each other.

THE SPOOKS: Idis Agathon, Khoury St. Tumnus, and Lady Errasti Dashwood-Newisle
(Grace Park, Raza Jaffrey, & Hermione Norris)
Lady Errasti Dashwood-Newisle -- called Lady Dash by the agents under her command -- heads up the Counter-Terrorism Unit in the Intelligence and Secury Service. As a series of inexplicable attacks shakes Narnia, she and her agents find themselves in a race against time to find the culprits. But as Narnia hovers on the edge of a race war between humans and nonhumans, Lady Dash and her agents, dwarf Idis Agathon and faun Khoury St. Tumnus, may have to choose between their orders and what is right.
Intelligence and Security Service officer Idis Agathon and her partner Khoury St. Tumnus are both chims -- half-human, half-something else. It's never meant anything before except as an advantage when it comes to infiltrating domestic terrorism groups, but as Narnia begins to turn on her own, Idis and Khoury find themselves questioning their loyalty: to the Service, to their species, to Narnia -- and to themselves.
(no subject)
Date: 2013-05-07 03:17 am (UTC)But seriously, Bed, this is awesomely cool.
(no subject)
Date: 2013-05-07 11:57 am (UTC)I'm glad you like it!